From Arduboy to PlayStation

Building games with AI on the Arduboy, ESP32, NES, Mega Drive, N64, PlayStation 1, the web and VR. What each machine’s constraints taught me, where the time went, and the pipelines that made it work.

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Promptyly

A post-mortem and review of Promptyly, a CLI and local daemon that turns natural language prompts into fully functional, local, version-controlled web apps.

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SovereignS3nc

How far can you go with just S3 and zero hosted compute? Pushing the limits of sovereign networks with SovereignS3nc.

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Debugging the Novel

How a weekend experiment turned into building a nine-book cyberpunk series using AI and LLMs.

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Peakylight

An interactive 3D map tool that visualizes terrain shadows and actual sunlight hours.

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Shhh, keep quiet!

Building a Telegram bot with Whisper.cpp and a Raspberry Pi to automatically transcribe voice notes.

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TexGen

Creating TexGen, a lightweight JavaScript library for generating procedural GLSL textures on the fly.

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The Time I Uploaded 3000 videos to YouTube

The story of an automation project that generated and uploaded 3,000 videos to YouTube in six months.

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Building your own game console

The fun and challenging journey of designing and building a custom hardware game console.

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